FOR IMMEDIATE RELEASE
November 29, 2005 |
Contact:
Darin Broton, 952-851-7286
Jason Sprenger. 952-851-1602
Tunheim Partners |
10th Annual MediaWise®
Video Game Report Card:
Console Makers Have Evolved, Ratings Have Devolved, Most
Retailers Take Step Backward, with One Exception Parents
Need to "Watch What Your Kids Watch" and Play
Institute Calls for Ratings Summit; Provides Ten Year
Review and Preview; Unveils 2005 MediaWise Parents Video
Game Shopping List
Washington, D.C. - The National Institute
on Media and the Family, the nation's leading resource on
the effects of media and video games on children, today
released its 10th Annual MediaWise Video Game Report
Card and a Ten Year Overview on the Past and Future
of the Video Game industry today in Washington, D.C.
This year's MediaWise Video Game Report Card highlights
serious issues with the ratings system; lack of parental
involvement; and commends the responsible retailers and
game console makers.
David Walsh, Ph.D., president and founder of the National
Institute on Media and the Family, presented the 10th
Annual MediaWise Video Game Report Card and was joined
by Senator Joe Lieberman to unveil the report card. Nationally
syndicated columnist Steven Kent also spoke on the trends
of 2005. After a decade of research and monitoring, the
Institute gave the video game industry a cumulative grade
of "D+."
"There has been significant industry progress and reforms
over the last decade, but ever more violent and sadistic
games are still ending up in the hands of children,"
Dr. Walsh said. "We feel the ESRB, which is owned and
operated by the video game industry, needs to be overhauled.
Retailers need to stop selling violent video games to children,
and lead all entertainment sectors by embracing a universal
independent ratings system."
"Two years ago, the Interactive Entertainment Merchant's
Association promised the public they would enforce policies
preventing the sale of M-rated video games to children under
17," said Dr. Walsh. "Unfortunately, they're not
making good on that promise. Retailers would rather appear
as if they care about children instead of actually taking
small steps to protect them."
Other areas of special concern in the 10th Annual MediaWise
Video Game Report Card include: a student survey that
shows M-rated video games are more popular than ever; the
widening gap between what kids do and what parents know;
and an update on the arcade industry's development, implementation
and enforcement of its rating system. Similar to previous
years, the Annual MediaWise Video Game Report Card
provides parents a list of recommended video games and games
to avoid.
The National Institute on Media and the Family
is an independent, non-partisan, non-sectarian, nonprofit
organization. The Institute's mission is to maximize the
benefits and minimize the harm mass media have on children
through research and education. For more information, visit
www.mediafamily.org on the Web or call 1-888-672-5437.
Highlights of the Report Card and 10 Year
Report Include:
-
Call for a Ratings Summit
Despite 10 years of alert and repeated calls for improvement,
the Institute has concluded the ESRB system is beyond
repair. The Institute will convene a Ratings Summit
in 2006 to be held with leading parent, health and child
welfare groups. The Institute is also calling for an
Independent Universal Ratings System to replace the
ESRB.
-
Retail Enforcement
This years' Institute's survey of retailers found that
retailers were actually more lenient in their selling
practices this year compared to last. The number of
young girls able to buy M-rated video games without
adult supervision skyrocketed. The secret shopper survey
found that boys as young as 9 were able to buy M-rated
video games 42 percent of the time and girls were able
to purchase M-rated games 46 percent of the time. Last
year, girls were only able to purchase games 8 percent
of the time. One exception is Best Buy Corporation,
which implemented its policy in 2005 and scored a perfect
100 percent in clerk enforcement in all of our sting
efforts.
-
Parents Need to "Watch What
Their Kids Watch"
Parents and children are on different planets when it
comes to what parents think their children are playing,
and the games they are actually playing. To this effort,
we will renew our "Watch What Your Kids Watch"
PSA campaign in 2006, and expand beyond the 20 markets
we targeted in 2005.
Trends for the Next 10
Years
The Institute's 10 Year Overview also identified the following
trends as issues that the industry, researchers, retailers
and parents need to begin to address moving forward.
- Who's Playing Video Games Now?
The most important trend in video games, one that has
remained consistent with every new Report Card: each
year more kids play more video games for more hours.
Over the last ten years, video games have become one
of the most prevalent and popular forms of entertainment.
- Gaming and the Obesity Epidemic
Increasingly, it seems that the average gamer is getting
heavier. That's because the amount of time kids spend
playing games, even non-violent and educational games,
is contributing to the obesity epidemic among American
youth.
- Video and Computer Game Addiction
Although the Institute was initially very skeptical
about whether computers and video games were "addicting"
to some individuals, there is now scientific evidence
that the concept has validity.
- The Teaching Power of Games
The media revolution that laid the technological foundation
for graphic first-person shooter games and addictive
online games has also been a wellspring for games that
teach learning skills, make exercising fun, train professionals,
and offer fun, safe and engaging entertainment.
- Family Friendly Settings
The incorporation of parental controls and family settings
in the new Microsoft Xbox 360, and the announcement
by Nintendo last week that they would do the same, are
key developments that illustrate the partnership and
progress the Institute and others have made in the past
ten years, and will keep pursuing for the next ten years.
10th Annual MediaWise® Video Game Report Card
Ratings Education - C+
Retailers' Policies - B
Retailers' Enforcement - D-
Ratings Accuracy - F
Arcade Survey - B-
Industry's 10-year cumulative grade - D+
|
MediaWise®
Report Card Parent Buying Guide
|
| Game Lists |
|
Rating: |
| Parent Alert! Games to avoid for
your children and teens |
| 1. Far Cry |
M |
| 2. F.E.A.R. |
M |
| 3. The Warriors |
M |
| 4. Stubbs the Zombie in Rebel Without
a Pulse |
M |
| 5. True Crime: New York City |
M |
| 6. Blitz: The League |
M |
| 7. Grand Theft Auto: Liberty City Stories
|
M |
| 8. God of War |
M |
| 9. Doom 3: Resurrection of Evil |
M |
| 10. Urban Reign |
T |
| 11. Conker: Live and Reloaded |
M |
| 12. Resident Evil 4 |
M |
| |
|
|
| MediaWise recommended games for
children and teens |
| 1. Harry Potter and the Goblet of Fire
|
E 10+ |
| 2. The Incredibles: Rise of the Underminer
|
E 10+ |
| 3. Peter Jackson's King Kong |
E |
| 4. Legend of Zelda: The Minish Cap |
E |
| 5. The Chronicles of Narnia |
E |
| 6. Sly 3: Honor Amongst Thieves |
E 10+ |
| 7. We Love Katamari |
E |
| 8. Sid Meier's Pirates! |
E |
| 9. Dance Dance Revolution ULTRAMIX3 |
E 10+ |
| 10. Backyard Baseball 2005 |
E |
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