Contact:
Darin Broton, 952-851-7286
Jason Sprenger. 952-851-1602
Tunheim Partners
Do
Violent Video Games Use "Best Practices"
of Learning? New Study Shows Violent Video Games
Appear to be Exemplary Teachers
(MINNEAPOLIS) - A
new study by Douglas Gentile, Ph.D., director
of research for the National Institute
on Media and the Family and psychology
professor at Iowa State University, finds
the "best practices" of learning
and instruction are used in violent video
games. Dr. Gentile is presenting his study
on Saturday, April 9, 2005, at the Biennial
Meeting of the Society for Research in
Child Development in Atlanta, Georgia.
"The best teachers know how to get
kids to learn well," said Dr. Gentile.
"Excellent teachers provide multiple
approaches to a concept which helps children
transfer knowledge to the real world,
they help children practice a little each
day rather than cramming, and they get
children excited and hooked on learning.
Violent video games use all of these techniques,
and our children are learning from them."
Participants in the study were
elementary school children in grades 3
to 5, young adolescents in grades 8 and
9, and late adolescents enrolled in a
large Midwestern University. The study
examined three principles of learning
in relation to violent video games.
First, to teach for transfer, the same
underlying concept must be taught in multiple
contexts. If students play multiple violent
games, then they should show more aggressive
thoughts and behaviors than students who
play a mix of types of games. This pattern
was found.
Second, learning and memory are better
if one practices a little every day rather
than a lot at once. If students play many
times a week for years, then they should
show more aggressive thoughts and behaviors
than students who play for similar amounts
of time, but in fewer, but longer, chunks.
This pattern was also found, but only
for students who played violent games
(as was predicted).
Third, great teachers try to get students
so excited about a topic that they become
obsessed with it. Video games have been
said to have an "addictive"
quality. The study found that students
who can be classified as addicted to video
games had more aggressive thoughts and
more aggressive behaviors.
"In sum, violent video games use
many of the same techniques that great
teachers use. This study shows that children
are likely to learn aggressive patterns
of thoughts and behaviors from them,"
said Dr. Gentile. He noted the data in
the study are correlational and cannot
conclude that violent video games actually
caused the changes in aggressive cognition
and behavior.
Copies of Violent Video Games as Exemplary
Teachers are available upon request.
The
National Institute on Media and the Family
is the world's leading and most respected
research-based organization on the positive
and harmful effects of media on children and
youth. The National Institute on Media and
the Family is an independent, nonpartisan,
nonsectarian, and nonprofit organization that
is based on research, education, and advocacy.
Its MediaWise® movement is being adopted
in communities throughout the country to help
families make wiser media choices and encourage
parents to "Watch What Your Kids Watch."
For more information, please visit www.mediafamily.org
and www.mediafamily.org
on the Web or call 1-888-672-5437.
# # #
Our
media culture is changing how kids learn.
Together we make sure it's for the better. Donate
Now!