

Mortal Kombat: Deception
The Basics:
Platform: Xbox
Developer: Midway
Price: $49.99 (Dec 2004)
ESRB rating: M (Mature)
Summary: Martial Arts combat at its
bloodiest.
Note: Although the Mortal Kombat universe
continues to expand in terms of depth of its storyline and
the variety of options within the game, the principle in
Mortal Kombat: Deception is the same as all predecessors-kill
or be killed, and make it as horrific as you can . .
Further Breakdown:
Overall rating: 0 out of 5 stars
Best for ages: 18+
Playability: Medium
Graphics: Very good
Entertainment value: Low
Educational value: None
Reading Level: 5+
KidScore
Rating
Ages 3-7: Red
Ages 8-12: Red
Ages 13-17: Red
Violence Amount: Red
Fear: Yellow
Illegal/harmful: Red
Language: Green
Nudity: Green
Sex: Green
Review:
Wounded, and with globs of blood running down his body,
Nighthawk swings his double tomahawks in a deadly rush of
fury, slamming Mileena's body into the ground again and
again. She screeches as more blood spurts into the air.
Seconds later, she blocks his attack, and returns the favor-charging
in with a variety of kicks and punches. Taking advantage
of the sudden upset, Mileena finishes Nighthawk with an
uppercut punch, knocking him from the arena. In the next
scene Nighthawk plunges screaming to his death, skewered
on a spike at the bottom of his fall.
Mortal Kombat has long been known as
a game to push the boundaries. The latest version, Mortal
Kombat: Deception, continues by ratcheting up the blood
and gore. The game has four basic modes of play: Kombat,
Chess Kombat, Puzzle Kombat and Konquest. Kombat allows
the player to fight one-on-one rounds of combat with increasingly
difficult opponents. Chess Kombat is played similarly to
chess; however, when a piece takes another piece they fight
for the space, allowing the defender to potentially win
and keep the spot. Puzzle Kombat is a variation of Tetris.
Konquest contains the storyline element of
the game. The player explores six 3D worlds, talking to
characters, accomplishing quests and training, primarily
under the tutelage of Mortal Kombat character Bo' Rai Cho.
While the Konquest portion of the game is large and diverse,
it primarily focuses on combat sequences and side quests.
Much of the combat sequences are similar to training and
are focused on learning different combinations of keys to
enact blocks, attacks, special moves, etc. The side quests
vary greatly, but many of them require fighting to accomplish.
Some of the minor quests in Konquest mode
do entail good deeds, such as getting medicine for a sick
boy. Most, however, involve violence. For example, in the
very first mission you help a man with a toothache by punching
him in the face. This knocks out the tooth and the man rewards
you for "solving" his problem.
In Konquest mode, the age of the character
changes with time from a young boy to an old man. This is
disturbing in that even while the character is a child,
they are involved in violent and bloody missions. The character
of Bo'Rai Cho, the "guide" for most of the game,
leaves much to be desired as well. For example, one of Bo'Rai
Cho's "fighting styles" is called drunken fist,
and uses a secret move, referred to as "puke puddle,"
to spew a pool of vomit on the floor, causing the opponent
to slip.
Perhaps the greatest concern, however, is
the amount of very graphic violence in the game. Gruesome
deaths are a highlight of the game, and are strived for
by the "best" players. Players can throw their
enemies onto spikes-piercing their bodies, knock them into
giant metal presses that crush them, amongst many other
bloody options. Characters bleed profusely as they are hit.
Secret moves include many ways to enact "fatalities"-with
the goal to "try them all out" and see how many
ways there are to kill off the opponent. Even the background
images are disturbing. In one level, for example, several
lifeless corpses dangle from rope, their necks broken. When
bumped into, they swing in arcs, getting in the way of the
battles fray.
Although the Mortal Kombat universe continues
to expand in terms of depth of its storyline and the variety
of options within the game, the principle in Mortal Kombat:
Deception is the same as all predecessors-kill or be
killed, and make it as horrific as you can . . .
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